Press kit

Color Killer

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Fact sheet

TitleColor Killer
DeveloperIndependent — a one-person studio
PlatformiPhone only. Requires iOS 17 or later. No iPad or Mac build.
GenreEndless arcade / reaction / colour matching
PriceFree, with ads. One optional non-consumable purchase removes ads permanently. No subscription, no currency, no loot boxes, no energy timers.
ReleaseSubmitted for App Store review — see the site for the live link
LanguagesEnglish, Portuguese, Brazilian Portuguese, Spanish, French, Italian, German
Features31 authored levels then endless generated ones, 12 orb types, 7 colours, the Rainbow, a daily 60-second challenge with its own leaderboard, an all-time leaderboard, 20 Game Center achievements, friends comparison, checkpoints
Built withSwift 5.9, SpriteKit, SwiftUI, GameKit, Core Haptics, StoreKit 2. No third-party engines and no runtime dependencies.
Websitecolor-killer.com
Contactsupport@color-killer.com

Descriptions, ready to paste

One line

An endless arcade game for iPhone where you defend the bottom of the screen with a rainbow cannon that only pops the colour you fire.

Short (50 words)

Colour-stealing orbs drift down the screen. You answer from the bottom with a rainbow cannon, firing laser waves that pop only what matches. Read fast and you stay ahead of it; guess, and the cannon overheats. Twelve kinds of orb, an uncapped streak, a daily sixty-second challenge, and no way to buy your way up the leaderboard.

Long (150 words)

Color Killer is an endless arcade game built natively for iPhone. Orbs fall; a rainbow cannon sits at the bottom; a wave only pops the colour that fired it. The depth comes from what that costs. Firing spends charge and landing the shot refunds most of it, so accurate play sustains about three kills a second and blind play barely one — answering a single orb with all seven colours empties the bar and overheats the cannon for six tenths of a second. The streak multiplier has no ceiling: doubling at two, quadrupling at four, ×8 at eight, then +2 every further two kills forever. What holds it in check is the miss rule — a wave that reaches the top without connecting breaks the streak outright. A hundred and twenty clean kills also charges the Rainbow: ten seconds in which every wave connects with any colour and the multiplier doubles. Twelve orb types change what a hit means, and the game refuses to draw the ones that need reading on levels moving too fast to read them. Every colour also carries a distinct shape, so it is fully playable without relying on hue.

Screenshots

All seven, at 1320 × 2868, are on the screenshots page — click any of them there for the full-size PNG. They show the plain-colour look; only symbols has the colourblind-safe glyphs turned on, which is the default in the game.

Logos and icons

Color Killer app icon

App icon

1024 × 1024 PNG

Color Killer Pro app icon

Pro app icon

Swapped in automatically for players who buy the ad-free purchase.

1024 × 1024 PNG

Color Killer key art

Key art

1200 × 630 PNG

Palette

Play colours

The seven an orb can be, in the order the bar puts them. Three are in from the first level; the rest arrive across the twenty-seven.

RED#F23040
BLUE#2982F5
GREEN#33D15C
YELLOW#FCCF1C
PURPLE#AD4AED
ORANGE#FF851A
CYAN#29D9E0

Interface

The sky the game is played against — ink at the top of the screen down to magenta behind the bar — plus the accents.

INK#0A0A1A
DUSK#21174D
MAGENTA#9E3873
GOLD#FFD133
EMBER#F26B47
NEON PINK#FF47AD

Wordmark ramp

Five stops, one per letter, cycling. Each line of the logo restarts on red.

Terms for press

Screenshots, key art, the icon and the name may be reproduced in articles, reviews, streams and videos, including monetised ones, without asking. Please don't alter the logo or icon, or imply that a review or a person is endorsed by the game. Everything here is © Color Killer.